The game

Your next great project
has neighbors.

A neighborhood tycoon about the joy of building something, and the people who make it matter.

01 / Start with the land

A little terrain.
A lot of possibility.

Lay garden paths, place a pool on a level terrace, add a shady bench, and turn a blank district into somewhere you’d like to spend an afternoon.

Connections matter. A beautiful amenity adds nothing if nobody can reach it. Good design is something residents experience, not just something you look at.

  • Quantized hills and terrain-aware placement
  • Connected paths, recreation and neighborhood comfort
  • Local saves, construction undo and room to expand
Development build showing garden-path placement across a neighborhood
Current solo builder · Unity editor capture

02 / Open the doors

The best part?
They show up.

Residents leave home, find a route, visit an amenity, wait if it’s busy, and return. Their habits turn your design into a living place.

Retirees, young professionals, penny pinchers, busybodies and easygoing neighbors want different things. A full pool is a success until the queue becomes the problem.

Arthur / retiree
“I was going to stay for ten minutes. Then I met the people next door.”
From the Opening Weekend solo scenario
Residents gather at the community pool in the Unity development build
Residents using a connected pool · Unity editor capture

03 / Care for what you built

Opening day is easy.
What happens next is interesting.

The Opening Weekend scenario follows a new pool from its first visitors to its first breakdown. Your repair choice changes the reserve and the neighborhood’s upkeep confidence.

Palm Meadows Opening weekend
PALM MEADOWS
Neighborhood score44/100
Upkeep reserve$3,000

A little cause. A little effect.

A pool, without a way in.

“Lovely pool. How do we get there?”Maya · your neighbor

The pool adds no recreation points while residents cannot reach it. Give them a path.

Interactive illustration of the solo scenario. Numbers are illustrative; this is not a game build.

04 / The bigger picture · in development

Your choices.
Their choices.
One shared world.

The shared-world layer is being built around ownership, votes, budgets and consequences. You won’t need to be online at the same moment to shape the same community.

Solo designs are intended to cross over as validated blueprints. Solo cash stays solo. Real money will never buy an extra vote or an economic advantage.

See what’s built and what’s next ↗
Offline development build showing a community assessment vote
Offline practice vote · shared multiplayer testing is still ahead

Find your way to play

No classes.
Just a little ambition.

Start with building. The larger vision opens up investing, community leadership and businesses. Your path is something you grow into.

01

The builder

Find a hill with a view. Lay out a neighborhood. Make every path lead somewhere worth going.

02

The investor

Spot the potential everyone else missed. Help a community recover, and grow along with it.

03

The neighbor

Know the people. Hear the complaints. Find the compromise that makes a place better.

04

The entrepreneur

Our shared-world ambition: run a service company or manage communities, building a reputation one good job at a time.

Come grow with us.

Get development updates ↗